Play of the Week newsletter by Chris
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Newsletter issue: #164
Read time: 1m 04s
BUNDLE EXCLUSIVE
"I don't know how to grow"
Strategize, design, and create your dream UX career, step-by-step.
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Your promotion is playing hard-to-get.
You've mastered every Figma plugin known to mankind, your colour theory would make Picasso jealous, and you can wireframe in your sleep.
Yet somehow, Sarah from product who just started learning Figma last year is now your boss.
What. The. Actual. Hell. 🤬
After watching hundreds of designers struggle (including past-me), I've identified the 6 skills that can get you promoted:
- Business impact, not just pretty pixels: learn how design affects revenue and retention.
- Problem-focused communication: don't showcase your design, showcase the problem you solved and the results you delivered.
- Self-sufficiency: find answers before asking questions. My manager once said, "What do YOU think?" Translation: figure it out yourself.
- Feedback as fuel: stop defending your work. Instead: appreciate, integrate, and transform based on critique. Show results, not resistance.
- Confident experimentation: senior designers throw out imperfect ideas constantly. They're not always right, they're just comfortable being wrong (while moving fast).
- Career ownership: your manager isn't planning your promotion. Track your wins, set clear goals and build your case proactively.
An okay designer who excels in these 6 areas will get promoted faster than an amazing designer who doesn't (This happened to me!).
Finally, if you've been operating at the next level for 6+ months with no recognition. The fastest way up might be somewhere else.
Your move, designer.
Below I break down (in detail) the 6 skills above, how to respond to feedback (my 5-Level Feedback Response Hierarchy) and 10 critical red flags that signal it's time to leave your job.
It’s a juicy one: