you're more than just design skills


Play of the Week newsletter by Chris


Newsletter issue: #167
Read time: 1m 50s

A big thank you to UX Pilot, our sponsor, who keeps this newsletter free to the reader:

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And yes (!) it plugs right into Figma.

Confession: Our design skills are not special anymore.

Turns out, in 2025, knowing Figma is like knowing how to open Microsoft Word.

“Congrats, you can draw rectangles. Here's your participation trophy 🏆”

The real question is: when you're in a room of decision-makers, can you lead the conversation?

Because here's what I've noticed after mentoring hundreds of designers...

The ones who level up fastest don't just design pixels.

They design influence.

I was talking to Steve, a designer friend yesterday:

Me: "So how's the new job going?"
Steve: "Great! Everyone loves my ideas."
Me: "Cool. Did they implement any of them?"
Steve: awkward silence

Sound familiar?

Let me tell you a story about two designers I worked with:

Designer A: Created gorgeous UI. Pixel-perfect. Beautiful animations. Rarely spoke up. Super nervous about any presentations. Got passed over for promotion. Twice.

Designer B: Average design skills but shared their work often. Understood how to connect pixels to profit. Could tell a story that made executives lean forward. Got promoted in 6 months.

The difference? Designer B mastered the “invisible edge”, which can be broken into 9 skills:

  1. Storytelling (facts tell, stories sell)
  2. Negotiation (without being a jerk)
  3. Managing up (making your boss look good)
  4. Product mindset (thinking beyond the pixels)
  5. Strategic thinking (connecting design to $$$)
  6. Conflict resolution (staying cool when shit hits the fan)
  7. Commanding the room (speaking with conviction)
  8. Stakeholder management (no surprises)
  9. Cross-functional collaboration (playing well with others)

I call these the "invisible edge" because they're rarely taught in design school or most jobs.

A wise man once said: "Everyone wants the spotlight, but few people build the stage."

These skills are your stage.

Most designers are stuck asking "how do I make this shadow better?"

Instead, we should be asking "how do I make this business better?"

Look, I'm not saying your design skills aren't important.

That would be like saying LeBron James doesn't need to know how to dribble.

Of course he does.

But dribbling doesn’t win championships. And design skills alone won't build the career we’ve dreamt of.

So here's your homework:

  1. Pick ONE of these invisible skills that you suck at.
  2. Work on it every day for the next 30 days.
  3. Create specific situations where you can practice it.

I promise, in 30 days, you won't just be a slightly better designer.

You'll be playing an entirely different game.

I’ve broken down all 9 “invisible edge” skills into actionable frameworks. Check out the full article. It's like NZT-48 for your design career (but real and legal).

🔥 HOT THIS WEEK

The goings ons

Happenings & shenanigans in the (design) world and beyond

A historic moment for design! The first-ever Chief Design Officer of the United States is Joe Gebbia. From reimagining how we travel with Airbnb, to now shaping how millions of people experience government services. The White House’s official announcement. I wrote about it here. The comments were wild, and I got hated on haha 🥲

There’s no designers at the moment creating this type of media like Tommy Geoco. This reminds me of Johnny Harris level of production. Shit, I need to up my game, mad inspiration to watch this man’s move. He just dropped a bundle worth $9,000 for just $129. Grab it here.

This week’s livestream is how to build a startup as a designer (in our first roundtable format). We spoke about the ideas to make money as a solo, how to overcome self doubt, and common mistakes + myths about going indie. If you've ever thought about being a full-time freelancer, a founder, or just an independent designer... this might be helpful. Full recording available on YouTube.

video preview

That's it for today. Speak soon 💛


— Chris


I help UX designers go from Fuzziness to Focused, 3 types of designers I help:

1. Entry-level designer? Transition into UX by crafting an unforgettable portfolio

2. Mid-level or Senior designer? Step up and become a design leader

3. Lead or Manager? Start your journey as a designpreneur

Listen. Watch. Learn.

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